R6 Y10S4.2 Patch Notes: Thorn Rework, UMP45 Buff
R6 Y10S4.2 patch notes breakdown: Thorn Razor Bloom rework, Mozzie Super Shorty, Echo 3 Yokai, UMP45 buff, QoL fixes + the new R6 meta.
If you’re looking to win more gunfights in Ranked or want a clear breakdown of the R6 meta, this guide is built for you. We’ll cover the best guns in R6, explain why high-level players prioritize recoil control + headshot consistency, and show you which weapons remain reliable under pressure in high MMR lobbies.
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A “best gun” list in Rainbow Six Siege is never just raw damage. R6 is a one-shot headshot game with fast round tempo, tight map geometry, and constant utility pressure. That means the strongest weapons tend to share three qualities: (1) fast practical TTK, (2) recoil that stays predictable, and (3) consistency under stress.
1) Fast TTK matters (but only if you can actually land it)
Time-to-kill (TTK) looks simple on paper, but ranked reality adds recoil, peeks, lean timing, and bad angles. The guns that stay meta are the ones that let you land two-to-four reliable body shots quickly or convert your first burst into a headshot without losing control.
2) Recoil stability wins more fights than magazine size
In high-pressure gunfights, the “best” gun is the one you can keep at head level. A stable recoil pattern means more first-bullet accuracy, more clean refrags, and fewer lost duels when you’re forced to swing at 20 seconds.
3) Ranked consistency is the real “S-tier” test
Ranked isn’t a shooting range. You fight through utility, sound cues, partial info, and split-second trades. S-tier weapons are the ones that remain reliable when your plan breaks and you have to win a duel anyway.
A quick meta rule that stays true: high fire rate often outperforms high damage because it makes your gun “forgiving.” It’s easier to convert a swing into a kill when your weapon fires fast enough to punish micro-mistakes and secure trades.
This tier list ranks weapons by practical TTK, recoil stability, versatility, and overall impact in Ranked matches. Many guns can look amazing on paper, but only a handful remain dominant when you’re playing against coordinated teams.
| Tier | Weapons | Why it’s here |
|---|---|---|
| S-Tier | AK-12, C8-SFW, SC3000K, R4-C, T-5 SMG, MP7, Vector .45 ACP, SMG-11 | Best mix of fast kills + manageable recoil + ranked consistency. |
| A-Tier | G36C, M4, G8A1, 552 Commando, 417, MP5, MP5K, 416-C Carbine, Alda 5.56 | Strong picks that thrive with good positioning and clean bursts. |
| B-Tier | Spear .308, CAMRS, MK14 EBR, LMG-E, 9x19VSN, P10 Roni, Bearing 9 | Viable, but less forgiving—needs aim and tighter fight selection. |
| C-Tier | ARX200, F2, M249 SAW, FMG-9, UMP45 | More niche; can still work with strong fundamentals and smart angles. |
Important: this is a Ranked tier list. Competitive scrims can shift priorities based on team composition, map bans, and set plays. But if your goal is to win more in Ranked, the S-tier list above is the most reliable starting point.
Attacking gunfights typically happen at close-to-mid range during entry, trades, and post-plant holds. S-tier attacker rifles combine fast kill speed with recoil patterns that stay controllable when you’re forced to move and fight.
| Tier | Weapons | Role fit |
|---|---|---|
| S-Tier | AK-12, C8-SFW, SC3000K, R4-C | Entry duels, fast trades, mid-round clears, post-plant holds. |
| A-Tier | G36C, M4, G8A1, 552 Commando, 417 | Flexible picks; excellent with patient crosshair placement. |
| B-Tier | Spear .308, CAMRS, MK14 EBR, LMG-E | Stronger in structured peeks; weaker when forced into chaotic swings. |
| C-Tier | ARX200, F2, M249 SAW | Can still win fights—just requires smarter fight selection. |
The AK-12 remains the top attacker weapon because it wins in the most common ranked scenario: the first real duel of the round. It pairs high damage with a fast fire rate, meaning you can punish peeks and secure trades instantly—especially if your crosshair stays at head level.
AK-12 quick stats (reference)
Backlinks: Liquipedia AK-12 stats • R6 Wiki AK-12
How to maximize AK-12 in Ranked: stop trying to “full spray” every engagement. The AK-12 rewards disciplined bursts. If you burst at head level and reset recoil between swings, you’ll win more fights than players who try to brute-force long sprays.
The C8-SFW stays S-tier because its recoil identity is simple: it kicks hard, but it’s predictable. That predictability matters in high MMR, where fights are decided by who keeps their sightline stable at head height.
C8-SFW quick stats (reference)
Backlinks: Liquipedia C8-SFW stats • R6 Wiki C8-SFW
Pro habit: treat the first 8–12 bullets as your “duel window.” If your burst doesn’t end the fight, reset, reposition, and re-peek with advantage. That small discipline alone will raise your win rate in entry duels.
The SC3000K is a ranked favorite because it feels consistent across multiple engagement ranges. You can entry, trade, and hold post-plant without feeling like your weapon is “wrong” for the job.
SC3000K quick stats (reference)
Backlinks: Liquipedia SC3000K stats • R6 Wiki SC3000K
When SC3000K shines: late-round fights where you must clear a defender on a tight angle without panic spraying. Keep your crosshair at head level and use short bursts; you’ll feel how “stable” this weapon becomes.
The R4-C remains one of the best entry guns in the R6 meta because of what ranked actually is: fast peeks, fast trades, and constant close-to-mid fights. High rate of fire turns minor aim gaps into clean kills.
R4-C quick stats (reference)
Backlinks: Liquipedia R4-C stats • R6 Wiki R4-C
High-MMR warning: the R4-C is strongest when you play it like a scalpel, not a sledgehammer. Don’t take long-range coin flips. Create a fight you can win: close distance, clear utility, and swing on timing.
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Defenders fight in tighter spaces, more frequently, and often from imperfect positions. That’s why the best defender weapons are usually SMGs: they excel in close-quarter gunfights, enable fast refrags, and feel controllable when you must swing quickly.
| Tier | Weapons | Why it dominates on defense |
|---|---|---|
| S-Tier | T-5 SMG, MP7, Vector .45 ACP, SMG-11 | Fast fire rates + strong close-range lethality + reliable recoil patterns. |
| A-Tier | MP5, MP5K, 416-C Carbine, Alda 5.56 | Excellent stability and team value; slightly less burst lethality than S-tier. |
| B-Tier | 9x19VSN, P10 Roni, Bearing 9 | Great in the right hands; requires stronger aim discipline. |
| C-Tier | FMG-9, UMP45 | More situational; can still be effective with tight angles and smart fights. |
The T-5 SMG remains meta because it is consistent. At 900 RPM, it can compete with many attacker rifles in close-range fights. Even when the damage feels low on paper, the fire rate and recoil pattern make it one of the most forgiving defender weapons.
T-5 SMG quick stats (reference)
Backlinks: Liquipedia T-5 SMG stats • R6 Wiki T-5 SMG
How to play around T-5 strength: hold tight angles and force attackers to walk into your crosshair. With stable recoil, your job is to be patient and convert the first burst into a headshot.
The MP7 stays among the best defender weapons because it combines fast fire rate with reliable damage for an SMG. It’s excellent for quick peeks, swing timing, and cleaning up trades when attackers try to flood site late.
MP7 quick stats (reference)
Backlinks: Liquipedia MP7 stats • R6 Wiki MP7
Simple MP7 rule: it rewards players who don’t overcommit. Take a duel, get value, fall back, and let attackers walk into the next angle. You’ll win more rounds by staying alive than by chasing highlight clips.
The Vector .45 ACP is still one of the fastest-killing defender weapons in close-range fights thanks to its extreme fire rate. When shots connect, attackers disappear—especially during quick swings, tight site holds, and post-plant retakes.
Vector .45 ACP quick stats (reference)
Backlinks: R6 Wiki Vector .45 ACP
Important control tip: don’t try to “laser” long sprays. The Vector is a burst weapon. Keep your bursts short, reset recoil, and re-swing on timing. Used correctly, it wins trades before attackers can react.
The SMG-11 remains one of the deadliest defender options because it can function like a primary weapon at close range. Its fire rate makes headshots feel instant, and in the hands of a disciplined player, it’s one of the strongest “swing” tools in the game.
SMG-11 quick stats (reference)
Backlinks: Liquipedia SMG-11 stats
How good players use SMG-11: treat it as a burst-only weapon. If you hold mouse 1, you lose control. If you burst at head level and time your swings, you win fights faster than most SMGs.
Two players can use the same weapon and get completely different results. The difference is almost always: recoil discipline, burst timing, and fight selection. Use these habits to make S-tier guns feel unfair.
Recoil rule that wins ranked
Win the first 0.4 seconds. Most duels end immediately to headshots or a fast burst. Build your aim around the first burst, not the 30th bullet of a spray.
Burst patterns (simple)
Headshot consistency tip
If you want an instant “aim upgrade,” stop aiming center mass when peeking. Keep your crosshair at the top third of doorways and adjust only horizontally.
If you want maximum performance, test attachments in the shooting range and pick what gives you the most consistent first-burst control. The “best” attachment is the one that keeps your crosshair stable in real fights, not the one that looks best on paper.
Strong guns are multipliers. They multiply good decisions and punish bad ones. If you want to climb faster, use this playbook: a few repeatable rules that turn weapon strength into real MMR.
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The R6 meta is always connected to balance changes. When an operator becomes stronger, their weapons show up more in Ranked. When recoil or damage values shift, a previously “average” gun can rise quickly. For players searching R6 patchnote release date and meta context, a notable anchor is the official Ubisoft Y10S4.2 patch notes released on January 20, 2026.
Backlink: Official patch notes
Ubisoft patch notes (Y10S4.2, Jan 20, 2026): Y10S4.2 Patch Notes
One example of why patch notes matter: weapon tweaks like the UMP45 damage increase to 42 can change how often a gun appears in Ranked. That’s why it’s smart to re-check meta discussions after each major update.
The practical takeaway: your “best weapon” choice should match your job in the round. Entry players lean into fast rifles like the R4-C and AK-12. Anchors and roamers prioritize fast SMGs like the MP7 and T-5 SMG. If you pick the right weapon for the right role, your win rate jumps even before your aim improves.
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For most Ranked players, the AK-12 is still the best overall attacker weapon because it combines fast kills with consistent performance. On defense, the T-5 SMG and MP7 are among the safest top-tier picks.
The T-5 SMG is one of the easiest top-tier defender guns due to its stable recoil and forgiving fire rate. The MP5 is also known for comfort and control in many ranks.
The most consistent S-tier attacker weapons are the AK-12, C8-SFW, SC3000K, and R4-C.
Meta weapons usually shift after major balance updates or recoil/damage adjustments. If you want exact anchors, check official patch notes—like Ubisoft’s Y10S4.2 patch notes (Jan 20, 2026)—then track how ranked pick rates and results evolve.
Yes. Skill, positioning, and decision-making can outperform weapon tier—especially if you take smart fights and keep head-level discipline. The tier list reflects consistency, not “impossible to win.”
Weapon power matters in Ranked, but you still need the operator’s utility to win rounds. The best approach is balancing both: pick strong utility first, then choose a weapon that matches your job (entry, trade, anchor, roam).
In 2026, the strongest weapons in Rainbow Six Siege are the ones that deliver reliable results in real Ranked conditions: AK-12, C8-SFW, SC3000K, R4-C on attack—and T-5 SMG, MP7, Vector .45 ACP, SMG-11 on defense. If you build your play around recoil discipline, head-level crosshair placement, and smart fight selection, these weapons will feel like a direct MMR advantage.
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